
CMP is the number of points any channeler (Guardian or Creature) can channel into combat. When it is modified it will affect the channeler itself. Gaar and Harkin have limitations for themselves in their text boxes which override their CMPs if the conditions are met. Channeling Flux and Gift of Isis can only increase Gaar's and Harkin's CMP up to the limited maximum 5 and 6 pts. (Of course, Gaar can channel up to the full CMP for Channelling receivers for 1 power stone.)
SB Snake #17 can increase the limited maximum 5 and 6 pts.

If a player uses Siin's special power to stop the opponent from channeling after that opponent uses three power stones, only the third stone's worth of CMP is canceled.







Only flying into the Center card of the Khnumian Stronghold is prohibited.


































































Bribery is not possible after changing a Bribery icon, because Bribery must be played before any other modifiers as a Creature is revealed. Moreover, bribery icon or border color can not be changed afterwards, in resolved attacks.
Bribery icon-changing SB Dem Bones #15 can also be used for Destruction and Immunity according to practice. The same is true for the SB Dragon #19 with changing border color (Death can destroy an External before AOE). (Reason: card text is followed before Game Rules). Remember, Healing is happening after combat and the Combat Modifier effects also end with combat. This way Cleric can't heal an External whose border color was changed in the combat (its opposite is WRONGLY claimed in Traveler's Guide, p140).







CMP is the number of points any channeler (Guardian or Creature) can channel into combat. When it is modified it will affect the channeler itself. Gaar and Harkin have limitations for themselves in their text boxes which override their CMPs if the conditions are met. Channeling Flux and Gift of Isis can only increase Gaar's and Harkin's CMP up to the limited maximum 5 and 6 pts. (Of course, Gaar can channel up to the full CMP for Channelling receivers for 1 power stone.)
SB Snake #17 can increase the limited maximum 5 and 6 pts.






When dispelling a Flame Cannon, the owner only needs to spend 1 power stone. (Reason: the additional power stones are only used to increase the effect).







Heels of Speed is similar to Bagpipes of Fear. Playing it is mandatory if presents under a Shield and it is possible either to dispel the item as it is revealed, or to bribe the Creature that is played along with it or to dispel the command ability.
Lawyer can't be played with the Heels of Speed or Bagpipes of Fear.
If a Creature with AOE is played as a Command Creature with Heels of Speed or Bagpipes of Fear, its AOE takes effect.
Command Creature can be also returned by Shroud of Grahzue if it matches up another Creature by Heels of Speed.
If Captain Hannibal Hawks is played with a Heels and he is not the only one Creature under a Shield, his ability may only take effect after the first Primary Attacker Match-up.
Case1: Creature played by Heels attacks the opponent's Command Creature
Case2: Creature played by Heels has no opponent.
1-4. [same]
FYI: if Spirit of the Hunt is played by Heels it ignores the opponent Command Creature, then combat ability can still apply after match-up.
FYI: "In play" ability of a Creature played by Heels applies during combat.
Playing an Anvil of Heaviness before shifting to a Stronghold card by Agent of Shadow is possible and it takes effect. The attacking opponent is forced to defend the Stronghold, and the defending player has actually attacks versus Creatures defending a Stronghold.
Playing more Anvil of Heaviness items also multiplies the bonuses.
It can't return Standard of the Elements to Combat Hand, because that's an Item and not a Creature. Combat Hand only consists of Creatures.
The ranged attacker Creature remains on the Ranged Attack Platform after it was used in a combat. This Creature cannot be returned by Eye of Missile Mayham. According to the Platform's card text, only the card's ranged attack is used in the combat, but not the card.
A Shield can be also collected, if the destruction of a Shield is forced by the opponent (e.g. Snake Pit, Famine, Pestilence), unlike in the multiplayer variants where a special rule is stated (only Shields lost during the MC Phase count as Shield kills for victory purposes). If a player can't settle a Terrain in the TS Phase, the opponent can't collect the discarded Shield (even if he/she played a Hammer of Doom or Peace.) If a Shield on a Stronghold is destroyed by a Summon Dimensional Fire Well, that Shield cannot be collected by the opponent either.
After paying the power stone, the player can't decide to use the Grail afterwards. After it is played in the Movement and Combat Phase, all Creatures beaten that turn immediately return to the Creature Pen (there is no need to pay any power stone for the Creatures if a Warwick's Banishment is played).
Errata: Holy Grail states "if there is room", but room is neither described in the Rule Book nor in the Traveler's Guide. Perhaps "room" disagrees with the rule stating players may hold no more than seven cards in their Storage Hand only at the end of Draw and Organize Phase. "Room" makes no sense, as any number of bribed Creatures can also be held in the Creature Pen during the Movement and Combat Phase without any noted limitation. The controversial meaning of "room" would make Holy Grail totally unusable.
(FYI:A printing series of white dotted Basic edition exists where card texts are still from the Limited Edition. The Grail is one such example that was printed in the Traveler's Guide on p126.)

Playing more Potion of Movement Essence items also expands the possibilities of movement.
With Rocks of Skull Cracking and Famine, the owner of the Creatures decides which Creature should be discarded from/under Shield. (Reason: no conditions are set).
If two or more Roosters are played at once, they conflict and are all dispelled.

When using Detect Life Force, Spirit Guide or Obelisk of Bablos, the black base Vitality must be taken into account. It is both the Up-Card Number and the Base Vitality.
There are exceptions, if these cards reveal any number of Rotten Guys or a Vestibule of Kabod that allows a player to exceed the 30 Vitality limit which the player must declare so and does not need to discard down to 30 Vitality points.
When a Dispel Magic is played against a Command Card, the targeted Command Creature loses its Command ability for that combat, but remains face-up on the table besides the combat. The Creature can be attacked by secondary attackers.
It only reduces by the amount of the last power stone's worth of CMP channeled.

Reinforcement and Retreat are also considered as Movements which Force Barrier doesn't allow either. Passing with a Shield affected by Force Barrier is allowed.





When playing a Pulse Wave with a Power Lunch, the Creature which Lunch was played for gets +2 Vitality (immediately).
If you change the class of the Golden Fleecer to Knight by playing a Warwick's Conversion, and you play a St. Ballantine's Evocation after that, the Ballantine can't take effect, because its condition that your Knight is also destroyed can not be met.
In the same way, neither a Hal, a Toasis Dragon nor an Etherwave Magna Lock has effect on the opponent Creature if they were played beside a Fleecer.



















Lawyer can't be played with the Heels of Speed or Bagpipes of Fear.






When 40,000 Useless Warhammers is played, creatures with 0 Base Vitality cannot receive channeling, with the exceptions of Greater Energy Elemental, Bone Shambler, and Wraith





When Bagpipes played with an Iron Lord or Rock Lord or with any non-command Creature that has AOE, the AOEs are not added up, but it causes two different AOEs.
When Bagpipes played with an Iron Lord or Rock Lord or with any non-command Creature that has AOE, the AOEs are not added up, but it causes two different AOEs.



Orella's ability and Summon Entropy Storm effect is before Djinn's time and Djinn can't be played. (Storm can only be played before Djinn.)
Phantom Stalker, Slippery Slime and Soggybottom Gertz are also considered as modification and can't be played either in a match-up occured with Djinn, Orella or Storm.
Energy Leech non-command ability applies to the entire combat once played in a match-up.
The non-command ability applies too if beaten in a Command Creature match-up (e.g. by Heels of Speed or Kazarian Squawker)





Tangle Web and Slimwit Man do not affect Guardians. (Reason: attacking the Guardian is NOT fighting for control of a space.)







In the case of Sleeping Spirit and Humungus Fungus, the "wins" condition must first apply, only then will the destruction take effect. (Phantom Stalker, Slippery Slime or Soggybottom Gertz can switch, but the creature switched is destroyed.)
Smoke Spirit's ability applies to the entire combat.


If this Creature ignores its first match-up opponent, that ignored Creature becomes an Unchallenged Card in melee.
The Spirit of the Hunt ability does not start a new match-up and bribing is not allowed after ignoring an opponent.
Minataur's ability affects Ranged Attackers played against it, unlike a Creature that was its Primary Attack Match-up opponents, but then returned to the Combat Hand (e.g. any Creature switched by Phantom Stalker, Slippery Slime or Soggybottom Gertz does count when Determining Control of the Space). The same case happens when Minataur is ignored by Spirit of the Hunt which does also count when Determining Control of the Space.
In the case of two Spirit of the Hunts in a match-up, both players "may ignore", but the attacker has the option to act first. (If a Spirit of the Hunt picks another Spirit of the Hunt, the picked one may ignore its opponent Spirit of the Hunt too.)


Thunder Hawk is beaten when used on the Ranged Attack Platform.





















In the case of Sleeping Spirit and Humungus Fungus, the "wins" condition must first apply, only then will the destruction take effect. (Phantom Stalker, Slippery Slime or Soggybottom Gertz can switch, but the creature switched is destroyed.)

Bold Mold ability also works during Secondary attacks.
When a ranged attack is played against Old Mold or Crackhatch, at Large, the ranged attacker Creature should be turned around to show no damage was inflicted.











The Guardian is part of the Combat Hand when attacked. Arms of the Earth, Knife of Shadow, Medallion of Skyphos and Total Chaos all can affect the Guardian, (unless otherwise noted on the card, e.g. Obelisk of Bablos).

When 40,000 Useless Warhammers is played, creatures with 0 Base Vitality cannot receive channeling, with the exceptions of Greater Energy Elemental, Bone Shambler, and Wraith



Phantom Stalker, Slippery Slime and Soggybottom Gertz are considered as modification and can't be played in a match-up occured with Djinn, Orella or Summon Entropy Storm.
In the case of Sleeping Spirit and Humungus Fungus, the "wins" condition must first apply, only then will the destruction take effect. Slippery Slime, Phantom Stalker or Soggybottom Gertz can switch, but the creature switched is destroyed.
Minataur's ability affects Ranged Attackers played against it, unlike a Creature that was its Primary Attack Match-up opponents, but then returned to the Combat Hand (e.g. any Creature switched by Phantom Stalker, Slippery Slime or Soggybottom Gertz does count when Determining Control of the Space). The same case happens when Minataur is ignored by Spirit of the Hunt which does also count when Determining Control of the Space.




Vampire Lord also adds Vitality bonus to Buzz, Vampire Mosquito.

When 40,000 Useless Warhammers is played, creatures with 0 Base Vitality cannot receive channeling, with the exceptions of Greater Energy Elemental, Bone Shambler, and Wraith











Minataur's ability affects Ranged Attackers played against it, unlike a Creature that was its Primary Attack Match-up opponents, but then returned to the Combat Hand (e.g. any Creature switched by Phantom Stalker, Slippery Slime or Soggybottom Gertz does count when Determining Control of the Space). The same case happens when Minataur is ignored by Spirit of the Hunt which does also count when Determining Control of the Space.
Phantom Stalker, Slippery Slime and Soggybottom Gertz are considered as modification and can't be played in a match-up occured with Djinn, Orella or Summon Entropy Storm.
In the case of Sleeping Spirit and Humungus Fungus, the "wins" condition must first apply, only then will the destruction take effect. Slippery Slime, Phantom Stalker or Soggybottom Gertz can switch, but the creature switched is destroyed.
Minataur's ability affects Ranged Attackers played against it, unlike a Creature that was its Primary Attack Match-up opponents, but then returned to the Combat Hand (e.g. any Creature switched by Phantom Stalker, Slippery Slime or Soggybottom Gertz does count when Determining Control of the Space). The same case happens when Minataur is ignored by Spirit of the Hunt which does also count when Determining Control of the Space.



If a player uses Bruce and its opponent can't play a Creature that meets the criteria, she may choose freely.













Bungee Bony Ridged does not apply to the Idiot Fiend, only the Idiot.












Bungee does not apply to the Idiot Fiend, only the Idiot.











Bungee Bony Ridged does not apply to the Idiot Fiend, only the Idiot.

If R.S. Jack himself remains unbeaten after combat, he can be used as Terrain. (Reason: no conditions are set against it.)












Shieldless Creatures must be discarded under certain circumstances. This situation is when a player moves with a shieldless Agent of Shadow from one of his/her own Stronghold cards to one of the Disputed land spaces and any shieldless Creature remains. In this case, all shieldless Creatures must be discarded after the combat if either they remained on the space or if they were forced to retreat and if they could not do that back to a Stronghold card.
Agent of Shadow can shift to the Jungle terrain because the command effect takes place sooner on the original Terrain.
Playing an Anvil of Heaviness before shifting to a Stronghold card by Agent of Shadow is possible and it takes effect. The attacking opponent is forced to defend the Stronghold, and the defending player has actually attacks versus Creatures defending a Stronghold.
If Agent of Shadow is played and the combat moves into an opponent's Stronghold space, the owner of the Stronghold is the one who receives any Stronghold bonuses. The owner of a Stronghold is always considered to be "defending" his Stronghold. A player can never receive a bonus from an opponent's Stronghold.

Match-up between a Shadow Warrior and an up-card is considered as a Primary attack match-up, but it is NOT that (loser is beaten). The up-card can't, but the Shadow Warrior can be attacked with Secondary Attackers. (The Secondary Attacker doesn't get the Base Vitality of the up-card.)

When Gringe Commander or Pharaoh Djoser is played as a Command Creature and is beaten during a match-up between Command Creatures (e.g. by Heels of Speed, by Kazarian Squawker), its command ability is dispelled.

Ploogak also gets +2 for himself (if alive) and for each opponent living Slag Beast too. (Reason: no conditions are set against them. Since this ability is not an In Play ability, the q17 in FAQ [p52] is not relevant here.)


































The ranged attacker Creature remains on the Ranged Attack Platform after it was used in a combat. This Creature cannot be returned by Eye of Missile Mayham or healed if it was Thunder Hawk. According to the Platform's card text, only the card's ranged attack is used in the combat, but not the card. Thunder Hawk is beaten when used on Platform.



Champs the Wonder Dog is not returned to Hand when dispelled.
Since Champs returns itself, it was restricted to one per deck in the US and to once per turn in HU.





CMP is the number of points any channeler (Guardian or Creature) can channel into combat. When it is modified it will affect the channeler itself. Gaar and Harkin have limitations for themselves in their text boxes which override their CMPs if the conditions are met. Channeling Flux and Gift of Isis can only increase Gaar's and Harkin's CMP up to the limited maximum 5 and 6 pts. (Of course, Gaar can channel up to the full CMP for Channelling receivers for 1 power stone.)
SB Snake #17 can increase the limited maximum 5 and 6 pts.

In card texts, the terms Turn and Phase are used to determine for an effect when it can be played or how long it lasts. In some cases, these terms are used inconsistently. A Turn is the duration of the three Phases (e.g. Curse of the Betrayed, Limited Big Time Rebate, Spectre's Ward), but sometimes and wrongly, the meaning of Phase is attributed to the Turn (e.g. Monolith of Power, Pepe's Slow Down or Rooster).


High Priest of Sethos, Slim Jab, Morb's Revenge affect not only the Storage Depot, but also the previously played double orange bordered cards whose effect is persistent (they can be dispelled anytime, e.g. Famine, Warwick's Banishment). The exception is the Voodoo Hats that can only be removed by spending 2 power stones. (Remember, Accessory cards have single orange border.)
With Rocks of Skull Cracking and Famine, the owner of the Creatures decides which Creature should be discarded from/under Shield. (Reason: no conditions are set.)
A Shield can be also collected, if the destruction of a Shield is forced by the opponent (e.g. Snake Pit, Famine, Pestilence), unlike in the multiplayer variants where a special rule is stated (only Shields lost during the MC Phase count as Shield kills for victory purposes). If a player can't settle a Terrain in the TS Phase, the opponent can't collect the discarded Shield (even if he/she played a Hammer of Doom or Peace.) If a Shield on a Stronghold is destroyed by a Summon Dimensional Fire Well, that Shield cannot be collected by the opponent either.




A Shield can be also collected, if the destruction of a Shield is forced by the opponent (e.g. Snake Pit, Famine, Pestilence), unlike in the multiplayer variants where a special rule is stated (only Shields lost during the MC Phase count as Shield kills for victory purposes). If a player can't settle a Terrain in the TS Phase, the opponent can't collect the discarded Shield (even if he/she played a Hammer of Doom or Peace.) If a Shield on a Stronghold is destroyed by a Summon Dimensional Fire Well, that Shield cannot be collected by the opponent either.
A Shield can be also collected, if the destruction of a Shield is forced by the opponent (e.g. Snake Pit, Famine, Pestilence), unlike in the multiplayer variants where a special rule is stated (only Shields lost during the MC Phase count as Shield kills for victory purposes). If a player can't settle a Terrain in the TS Phase, the opponent can't collect the discarded Shield (even if he/she played a Hammer of Doom or Peace.) If a Shield on a Stronghold is destroyed by a Summon Dimensional Fire Well, that Shield cannot be collected by the opponent either.






In card texts, the terms Turn and Phase are used to determine for an effect when it can be played or how long it lasts. In some cases, these terms are used inconsistently. A Turn is the duration of the three Phases (e.g. Curse of the Betrayed, Limited Big Time Rebate, Spectre's Ward), but sometimes and wrongly, the meaning of Phase is attributed to the Turn (e.g. Monolith of Power, Pepe's Slow Down or Rooster).
A Shield can be also collected, if the destruction of a Shield is forced by the opponent (e.g. Snake Pit, Famine, Pestilence), unlike in the multiplayer variants where a special rule is stated (only Shields lost during the MC Phase count as Shield kills for victory purposes). If a player can't settle a Terrain in the TS Phase, the opponent can't collect the discarded Shield (even if he/she played a Hammer of Doom or Peace.) If a Shield on a Stronghold is destroyed by a Summon Dimensional Fire Well, that Shield cannot be collected by the opponent either.
Sapper can also be used to destroy any one Stronghold Downgrade.







Energy Leech non-command ability applies to the entire combat once played in a match-up.
The non-command ability applies too if beaten in a Command Creature match-up (e.g. by Heels of Speed or Kazarian Squawker)



The Captain's opponent can still receive channeling based on a Creature Class. (Reason: channeling is not considered as Vitality bonus.)






Restoring a Rubble space by discarding Castellan Keir during multiplayer variants, the restored rubble either counts for the Victory conditions or not. This is a pretty difficult question, both answers (Yes or No) can be argued for. A mutual agreement is suggested before the game.





When using Detect Life Force, Spirit Guide or Obelisk of Bablos, the black base Vitality must be taken into account. It is both the Up-Card Number and the Base Vitality.
There are exceptions, if these cards reveal any number of Rotten Guys or a Vestibule of Kabod that allows a player to exceed the 30 Vitality limit which the player must declare so and does not need to discard down to 30 Vitality points.
If you change the class of the Golden Fleecer to Knight by playing a Warwick's Conversion, and you play a St. Ballantine's Evocation after that, the Ballantine can't take effect, because its condition that your Knight is also destroyed can not be met.
In the same way, neither a Hal, a Toasis Dragon nor an Etherwave Magna Lock has effect on the opponent Creature if they were played beside a Fleecer.

















Elandar only affects Creatures revealed during Combat (including a Guardian that attacked) — not Channeling Creatures, not Guardians outside combat, not the opponent's Command Card (see Traveler's Guide, p115), not Creatures in Combat Hand, not Creatures during Determining Control of the Space, not Up-cards.


If Jonstollo is an up-card and the opponent's up-card number is also seven (7), then Jonstollo's ability takes effect and the newly turned up-card is considered the up-card. (Reason: card text is followed before Game Rules.)







Priest of Horus can empty Manly Guy ability.
When using Detect Life Force, Spirit Guide or Obelisk of Bablos, the black base Vitality must be taken into account. It is both the Up-Card Number and the Base Vitality.
There are exceptions, if these cards reveal any number of Rotten Guys or a Vestibule of Kabod that allows a player to exceed the 30 Vitality limit which the player must declare so and does not need to discard down to 30 Vitality points.




If any Creature survived the combat, even unplayed ones in the Combat Hand, whose ability is fulfilled by survival (e.g. Thief of Shadow), that ability applies before retreating with Captain.
The "after primary attacks" refers to any number of primary attacks (even just one). (Reason: if the Captain has survived the match-up where he was played, it is impossible to beat him in another Primary match-up afterwards.)
If Captain is played with a Heels of Speed and he is not the only one Creature under a Shield, his ability may only take effect after the first Primary Attacker Match-up.
All unplayed Creatures must be shown to each other before retreating.





The Guardian is part of the Combat Hand when attacked. Arms of the Earth, Knife of Shadow, Medallion of Skyphos and Total Chaos all can affect the Guardian, (unless otherwise noted on the card, e.g. Obelisk of Bablos).












Bribery is not possible after changing a Bribery icon, because Bribery must be played before any other modifiers as a Creature is revealed. Moreover, bribery icon or border color can not be changed afterwards, in resolved attacks.
Bribery icon-changing SB Dem Bones #15 can also be used for Destruction and Immunity according to practice. The same is true for the SB Dragon #19 with changing border color (Death can destroy an External before AOE). (Reason: card text is followed before Game Rules). Remember, Healing is happening after combat and the Combat Modifier effects also end with combat. This way Cleric can't heal an External whose border color was changed in the combat (its opposite is WRONGLY claimed in Traveler's Guide, p140).




On Terrains counted as Woods (Barrow Downs, Tomb of the Bulzuru), Ranged attacks are not allowed. (Reason: only The Hollens Grove defines explicitly that Ranged attacks are allowed.)








Bagpipes are similar to Heels of Speed. Playing it is mandatory if presents under a Shield and it is possible either to dispel the item as it is revealed, or to bribe the Creature that is played along with it or to dispel the command ability.
When Bagpipes played with an Iron Lord or Rock Lord or with any non-command Creature that has AOE, the AOEs are not added up, but it causes two different AOEs.
Lawyer can't be played with the Heels of Speed or Bagpipes of Fear.



You can either dispel it when it is played OR remove (discard) it when it is already in play, but only by burning 2 power stones (e.g. Dispel Magic can't dispel them).
If the opponent dispels a Head of Gudea by a Dispel Magic, the user of Gudea can dispel Dispel Magic with Sikura, because the ability of Gudea (and all cards) only takes effect after it is determined that the card is definitely in play.
Little Voodoo Hat can be played anytime and can be dispelled or removed (discarded) anytime (by 2 power stones). (Reason: no conditions are set.)
You can either dispel it when it is played OR remove (discard) it when it is already in play, but only by burning 2 power stones (e.g. Dispel Magic can't dispel them).
You can't exceed 30 Vitality points even by merging two Shields after retreat, or by any kind of reinforcement, e.g. with Medallion of Skyphos.
Medallion of Skyphos can be used beside your Guardian when it is attacked, because your Guardian does not have Space Limitation. Attacking the Guardian is not fighting for control of a space. If both your Guardian and Small Creature survive, your small Creature goes immediately to the Discard Pile after combat.
The Guardian is part of the Combat Hand when attacked. Arms of the Earth, Knife of Shadow, Medallion of Skyphos and Total Chaos all can affect the Guardian, (unless otherwise noted on the card, e.g. Obelisk of Bablos).




Immediately return effect: Shroud of Grahzue (and Bribery of course) takes effect sooner than Bruno Smashmouth, Union Boss, Fan Bearer and The Minx. (Reason: Shroud is not explicitly a bribery card, but it works very similarly.)
If Bruno has been already in play and an Undead or an Animal is played in a subsequent match-up on its side against a Fan Bearer or a Minx by the opponent, then Fan Bearer's or The Minx's ability is dispelled due to simultaneous condition and their lower UCN.
By the Immediately return effect, the Creature remained in the combat is considered an Unchallenged Card in melee.
Any non-bribable Creature played by Heels of Speed can be also returned by Shroud of Grahzue, but only if a match-up occurs.
Eye of Missile Mayham can't return Standard of the Elements to Combat Hand, because that's an Item and not a Creature. Combat Hand only consists of Creatures.

You can either dispel it when it is played OR remove (discard) it when it is already in play, but only by burning 2 power stones (e.g. Dispel Magic can't dispel them).
If you change the class of the Golden Fleecer to Knight by playing a Warwick's Conversion, and you play a St. Ballantine's Evocation after that, the Ballantine can't take effect, because its condition that your Knight is also destroyed can not be met.
In the same way, neither a Hal, a Toasis Dragon nor an Etherwave Magna Lock has effect on the opponent Creature if they were played beside a Fleecer.



ANY unoccupied disputed land space means that it may be controlled by ANY player.

A Combat Hand being played face-up by Press Leak is not considered face-up in Combat, because Combat Hand is not part of the Combat. In this fashion, any Creature with an "in play" ability does not work in Combat Hand, only in Combat.
When playing a Pulse Wave with a Power Lunch, the Creature which Lunch was played for gets +2 Vitality (immediately).
With Ragmort's Engineers, applying an extra different Stronghold Downgrade to a Stronghold card is also possible.



Orella's ability and Summon Entropy Storm effect is before Djinn's time and Djinn can't be played. (Storm can only be played before Djinn.)
Phantom Stalker, Slippery Slime and Soggybottom Gertz are also considered as modification and can't be played either in a match-up occured with Djinn, Orella or Storm.
High Priest of Sethos, Slim Jab, Morb's Revenge affect not only the Storage Depot, but also the previously played double orange bordered cards whose effect is persistent (they can be dispelled anytime, e.g. Famine, Warwick's Banishment). The exception is the Voodoo Hats that can only be removed by spending 2 power stones. (Remember, Accessory cards have single orange border.)
After Holy Grail is played in the Movement and Combat Phase, all Creatures beaten that turn immediately return to the Creature Pen (there is no need to pay any power stone for the Creatures if a Warwick's Banishment is played).







Orella's ability and Summon Entropy Storm effect is before Djinn's time and Djinn can't be played. (Storm can only be played before Djinn.)
Phantom Stalker, Slippery Slime and Soggybottom Gertz are also considered as modification and can't be played either in a match-up occured with Djinn, Orella or Storm.
Orella's ability only applies to the Primary Attacker Match-up. (Reason: "match-up" is a reference to the Combat Sequence in her card text.)
In the case of two Orellas in a match-up, both players roll simultaneously and they may destroy each other.
When Shin Chios gains a Creature's text box, she still doesn't empty it. Therefore, "in play" ability of a Creature that Shin Chios played as an Unchallenged card in melee still applies during combat. (The selected Creature can't be bribed).


When using any of the Overlords, the special abilities of the Terrain card are also modified (e.g. Dispel Magic can be used at the Maitz Motel).
Playing Gnorg with an Odious Clamjack, the space considered to be Swamp must also be included in the AOE.
When using any of the Overlords, the special abilities of the Terrain card are also modified (e.g. Dispel Magic can be used at the Maitz Motel).
When using any of the Overlords, the special abilities of the Terrain card are also modified (e.g. Dispel Magic can be used at the Maitz Motel).
When using any of the Overlords, the special abilities of the Terrain card are also modified (e.g. Dispel Magic can be used at the Maitz Motel).
When using any of the Overlords, the special abilities of the Terrain card are also modified (e.g. Dispel Magic can be used at the Maitz Motel).
When using any of the Overlords, the special abilities of the Terrain card are also modified (e.g. Dispel Magic can be used at the Maitz Motel).

















Errata: the Beer Bribery as a double orange bordered card is part of the Storage Depot (not Combat Hand).










Vampire Lord also adds Vitality bonus to Buzz, Vampire Mosquito. (Reason: no conditions are set.)









Immediately return effect: Shroud of Grahzue (and Bribery of course) takes effect sooner than Bruno Smashmouth, Union Boss, Fan Bearer and The Minx. (Reason: Shroud is not explicitly a bribery card, but it works very similarly.)
If Bruno has been already in play and an Undead or an Animal is played in a subsequent match-up on its side against a Fan Bearer or a Minx by the opponent, then Fan Bearer's or The Minx's ability is dispelled due to simultaneous condition and their lower UCN.
By the Immediately return effect, the Creature remained in the combat is considered an Unchallenged Card in melee.
If you change the class of the Golden Fleecer to Knight by playing a Warwick's Conversion, and you play a St. Ballantine's Evocation after that, the Ballantine can't take effect, because its condition that your Knight is also destroyed can not be met.
In the same way, neither a Hal, a Toasis Dragon nor an Etherwave Magna Lock has effect on the opponent Creature if they were played beside a Fleecer.





Phantom Stalker, Slippery Slime and Soggybottom Gertz are considered as modification and can't be played in a match-up occured with Djinn, Orella or Summon Entropy Storm.
In the case of Sleeping Spirit and Humungus Fungus, the "wins" condition must first apply, only then will the destruction take effect. (Phantom Stalker, Slippery Slime or Soggybottom Gertz can switch, but the creature switched is destroyed.)
Minataur's ability affects Ranged Attackers played against it, unlike a Creature that was its Primary Attack Match-up opponents, but then returned to the Combat Hand (e.g. any Creature switched by Phantom Stalker, Slippery Slime or Soggybottom Gertz does count when Determining Control of the Space). The same case happens when Minataur is ignored by Spirit of the Hunt which does also count when Determining Control of the Space.


If any Creature survived the combat, even unplayed ones in the Combat Hand, whose ability is fulfilled by survival (e.g. Thief of Shadow), that ability applies before retreating with Captain Hannibal Hawks.
When a ranged attack is played against Old Mold or Crackhatch, at Large, the ranged attacker Creature should be turned around to show no damage was inflicted.

Using Locust, the combat is canceled which is not an explanation for not to show the creatures, since showing the creatures is no longer part of the combat. However, the Locust already decides who controls the space, and for this, the creatures do not need to be shown to the opponent, Vitalities do not need to be added up.
In the case of two Locusts in a match-up, the attacker has the option to start the bidding.











On Terrains counted as Woods (Barrow Downs, Tomb of the Bulzuru), Ranged attacks are not allowed. (Reason: only The Hollens Grove defines explicitly that Ranged attacks are allowed.)


On Terrains counted as Woods (Barrow Downs, Tomb of the Bulzuru), Ranged attacks are not allowed. (Reason: only The Hollens Grove defines explicitly that Ranged attacks are allowed.)


A Shield can be also collected, if the destruction of a Shield is forced by the opponent (e.g. Snake Pit, Famine, Pestilence), unlike in the multiplayer variants where a special rule is stated (only Shields lost during the MC Phase count as Shield kills for victory purposes). If a player can't settle a Terrain in the TS Phase, the opponent can't collect the discarded Shield (even if he/she played a Hammer of Doom or Peace.) If a Shield on a Stronghold is destroyed by a Summon Dimensional Fire Well, that Shield cannot be collected by the opponent either.


Shield refers to any Shield, Standard Bearer and Shield/Terrain cards all of that the demonstrative term Shield set explicitly includes. Shield is a collective noun that is used in several card text (e.g. Lowland Troll or Captain South America), unless the card specifically refers to the Shield type (e.g. Warwick's Aura).
CMP is the number of points any channeler (Guardian or Creature) can channel into combat. When it is modified it will affect the channeler itself. Gaar and Harkin have limitations for themselves in their text boxes which override their CMPs if the conditions are met. Channeling Flux and Gift of Isis can only increase Gaar's and Harkin's CMP up to the limited maximum 5 and 6 pts. (Of course, Gaar can channel up to the full CMP for Channelling receivers for 1 power stone.)
SB Snake #17 can increase the limited maximum 5 and 6 pts.
If any of this is in play by one player, no others may be played by any other players. (Accessory cards can be dispelled at anytime, e.g. with Dispel Magic.)
If any of this is in play by one player, no others may be played by any other players. (Accessory cards can be dispelled at anytime, e.g. with Dispel Magic.)

If any of this is in play by one player, no others may be played by any other players. (Accessory cards can be dispelled at anytime, e.g. with Dispel Magic.)
Its owner can decide to ignore a Small Demon/ Devil from counting towards the space's Vitality limit or not.
When using Detect Life Force, Spirit Guide or Obelisk of Bablos, the black base Vitality must be taken into account. It is both the Up-Card Number and the Base Vitality.
There are exceptions, if these cards reveal any number of Rotten Guys or a Vestibule of Kabod that allows a player to exceed the 30 Vitality limit which the player must declare so and does not need to discard down to 30 Vitality points.
40,000 only affects Creatures revealed during Combat (including a Guardian that attacked) — not Guardians outside combat, not Creatures in the Combat Hand, not Creatures during Determining Control of the Space, not the healing Creatures after combat, not Up-cards.
Creatures with 0 Base Vitality cannot receive channeling, with the exceptions of Greater Energy Elemental, Bone Shambler, and Wraith.
Played Command Creature is not part of the Combat Hand, because it is already played. This way, a played Command Creature's vitality should NOT be taken into account during the effect of Obelisk.
It can be also played when DEFENDING a Guardian. This way, the Guardian's vitality should be taken into account during the effect of Obelisk.
The Guardian is part of the Combat Hand when attacked. Arms of the Earth, Knife of Shadow, Medallion of Skyphos and Total Chaos all can affect the Guardian, (unless otherwise noted on the card, e.g. Obelisk of Bablos).
When using Detect Life Force, Spirit Guide or Obelisk of Bablos, the black base Vitality must be taken into account. It is both the Up-Card Number and the Base Vitality.
There are exceptions, if these cards reveal any number of Rotten Guys or a Vestibule of Kabod that allows a player to exceed the 30 Vitality limit which the player must declare so and does not need to discard down to 30 Vitality points.
If opponent's total is higher, but the total is less than 5, he/she must immediately discard all of his/her Creatures. (Reason: The less than 5 total Vitality points are parts of the 'at least 5 Vitality points worth of Creatures'.)




In card texts, the terms Turn and Phase are used to determine for an effect when it can be played or how long it lasts. In some cases, these terms are used inconsistently. A Turn is the duration of the three Phases (e.g. Curse of the Betrayed, Limited Big Time Rebate, Spectre's Ward), but sometimes and wrongly, the meaning of Phase is attributed to the Turn (e.g. Monolith of Power, Pepe's Slow Down or Rooster).

In card texts, the terms Turn and Phase are used to determine for an effect when it can be played or how long it lasts. In some cases, these terms are used inconsistently. A Turn is the duration of the three Phases (e.g. Curse of the Betrayed, Limited Big Time Rebate, Spectre's Ward), but sometimes and wrongly, the meaning of Phase is attributed to the Turn (e.g. Monolith of Power, Pepe's Slow Down or Rooster).




The Guardian is part of the Combat Hand when attacked. Arms of the Earth, Knife of Shadow, Medallion of Skyphos and Total Chaos all can affect the Guardian, (unless otherwise noted on the card, e.g. Obelisk of Bablos).

If you change the class of the Golden Fleecer to Knight by playing a Warwick's Conversion, and you play a St. Ballantine's Evocation after that, the Ballantine can't take effect, because its condition that your Knight is also destroyed can not be met.
In the same way, neither a Hal, a Toasis Dragon nor an Etherwave Magna Lock has effect on the opponent Creature if they were played beside a Fleecer.























Immediately return effect: Shroud of Grahzue takes effect sooner than Bruno Smashmouth, Union Boss and Fan Bearer. (Reason: Shroud is not explicitly a bribery card, but it works very similarly.)
If Bruno has been already in play and an Undead is played in a subsequent match-up on its side against a Fan Bearer by the opponent, then Fan Bearer's ability is dispelled due to simultaneous condition and her lower UCN.
By the Immediately return effect, the Creature remained in the combat is considered an Unchallenged Card in melee.
High Priest of Sethos, Slim Jab, Morb's Revenge affect not only the Storage Depot, but also the previously played double orange bordered cards whose effect is persistent (they can be dispelled anytime, e.g. Famine, Warwick's Banishment). The exception is the Voodoo Hats that can only be removed by spending 2 power stones. (Remember, Accessory cards have single orange border.)











High Priest of Sethos, Slim Jab, Morb's Revenge affect not only the Storage Depot, but also the previously played double orange bordered cards whose effect is persistent (they can be dispelled anytime, e.g. Famine, Warwick's Banishment). The exception is the Voodoo Hats that can only be removed by spending 2 power stones. (Remember, Accessory cards have single orange border.)




Immediately return effect: Shroud of Grahzue (and Bribery of course) takes effect sooner than Bruno Smashmouth, Union Boss, Fan Bearer and The Minx. (Reason: Shroud is not explicitly a bribery card, but it works very similarly.)
If Bruno has been already in play and an Undead or an Animal is played in a subsequent match-up on its side against a Fan Bearer or a Minx by the opponent, then Fan Bearer's or The Minx's ability is dispelled due to simultaneous condition and their lower UCN.
By the Immediately return effect, the Creature remained in the combat is considered an Unchallenged Card in melee.
The Minx also returns to the Combat Hand right after the Bribery option if the conditions are met. If the Minx's primary match-up opponent is e.g. a Dragon Wing Lord, The Minx returns to the Combat Hand first and right after she becomes lost by the 5 pt. AOE in normal.

Playing Gnorg with an Odious Clamjack, the space considered to be Swamp must also be included in the AOE.

























CMP is the number of points any channeler (Guardian or Creature) can channel into combat. When it is modified it will affect the channeler itself. Gaar and Harkin have limitations for themselves in their text boxes which override their CMPs if the conditions are met. Channeling Flux and Gift of Isis can only increase Gaar's and Harkin's CMP up to the limited maximum 5 and 6 pts. (Of course, Gaar can channel up to the full CMP for Channelling receivers for 1 power stone.)
SB Snake #17 can increase the limited maximum 5 and 6 pts.